00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #if !defined(__INCLUDE_TargetParachuteh_INCLUDE__) 00022 #define __INCLUDE_TargetParachuteh_INCLUDE__ 00023 00024 #include <net/NetBuffer.h> 00025 00026 class Accessory; 00027 class ScorchedContext; 00028 class TargetParachute 00029 { 00030 public: 00031 TargetParachute(ScorchedContext &context); 00032 virtual ~TargetParachute(); 00033 00034 void newGame(); 00035 00036 Accessory *getCurrentParachute() { return currentParachute_; } 00037 void setCurrentParachute(Accessory *para); 00038 00039 bool writeMessage(NetBuffer &buffer); 00040 bool readMessage(NetBufferReader &reader); 00041 00042 protected: 00043 Accessory *currentParachute_; 00044 ScorchedContext &context_; 00045 00046 }; 00047 00048 #endif // __INCLUDE_TargetParachuteh_INCLUDE__
1.5.3