TargetParachute.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <target/TargetParachute.h>
00022 #include <engine/ScorchedContext.h>
00023 #include <weapons/AccessoryStore.h>
00024 
00025 TargetParachute::TargetParachute(ScorchedContext &context) : 
00026         context_(context),
00027         currentParachute_(0)
00028 {
00029 }
00030 
00031 TargetParachute::~TargetParachute()
00032 {
00033 }
00034 
00035 void TargetParachute::newGame()
00036 {
00037         setCurrentParachute(0);
00038 }
00039 
00040 void TargetParachute::setCurrentParachute(Accessory *para)
00041 {
00042         currentParachute_ = para;
00043 }
00044 
00045 bool TargetParachute::writeMessage(NetBuffer &buffer)
00046 {
00047         buffer.addToBuffer((unsigned int)(currentParachute_?currentParachute_->getAccessoryId():0));
00048         return true;
00049 }
00050 
00051 bool TargetParachute::readMessage(NetBufferReader &reader)
00052 {
00053         unsigned int paraId;
00054         if (!reader.getFromBuffer(paraId)) return false;
00055         if (paraId == 0) setCurrentParachute(0);
00056         else setCurrentParachute(context_.getAccessoryStore().findByAccessoryId(paraId));
00057         return true;
00058 }

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