TargetMovement.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_TargetMovementh_INCLUDE__)
00022 #define __INCLUDE_TargetMovementh_INCLUDE__
00023 
00024 #include <landscapedef/LandscapeInclude.h>
00025 #include <movement/TargetMovementEntry.h>
00026 
00027 class ScorchedContext;
00028 class RandomGenerator;
00029 class TargetMovement
00030 {
00031 public:
00032         TargetMovement();
00033         virtual ~TargetMovement();
00034 
00035         void generate(ScorchedContext &context);
00036         void simulate(ScorchedContext &context, fixed frameTime);
00037         void draw();
00038 
00039         // Serialize the movement data (if any)
00040         bool writeMessage(NetBuffer &buffer);
00041         bool readMessage(NetBufferReader &reader);
00042 
00043 protected:
00044         std::vector<TargetMovementEntry *> movements_;
00045 
00046         void addMovements(ScorchedContext &context, 
00047                 RandomGenerator &random, 
00048                 std::vector<LandscapeInclude *> &movements);
00049         void addMovementType(ScorchedContext &context, 
00050                 RandomGenerator &random, 
00051                 std::vector<LandscapeMovementType *> &movementtype);
00052 };
00053 
00054 #endif // __INCLUDE_TargetMovementh_INCLUDE__

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