00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #if !defined(__INCLUDE_TargetMovementEntryh_INCLUDE__) 00022 #define __INCLUDE_TargetMovementEntryh_INCLUDE__ 00023 00024 #include <common/fixed.h> 00025 00026 class NetBuffer; 00027 class NetBufferReader; 00028 class RandomGenerator; 00029 class ScorchedContext; 00030 class LandscapeMovementType; 00031 class TargetMovementEntry 00032 { 00033 public: 00034 virtual void generate(ScorchedContext &context, 00035 RandomGenerator &random, 00036 LandscapeMovementType *movementType) = 0; 00037 virtual void simulate(ScorchedContext &context, fixed frameTime) = 0; 00038 virtual void draw() = 0; 00039 00040 virtual bool writeMessage(NetBuffer &buffer) = 0; 00041 virtual bool readMessage(NetBufferReader &reader) = 0; 00042 }; 00043 00044 #endif // __INCLUDE_TargetMovementEntryh_INCLUDE__
1.5.3