TargetMovementEntry.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_TargetMovementEntryh_INCLUDE__)
00022 #define __INCLUDE_TargetMovementEntryh_INCLUDE__
00023 
00024 #include <common/fixed.h>
00025 
00026 class NetBuffer;
00027 class NetBufferReader;
00028 class RandomGenerator;
00029 class ScorchedContext;
00030 class LandscapeMovementType;
00031 class TargetMovementEntry
00032 {
00033 public:
00034         virtual void generate(ScorchedContext &context, 
00035                 RandomGenerator &random, 
00036                 LandscapeMovementType *movementType) = 0;
00037         virtual void simulate(ScorchedContext &context, fixed frameTime) = 0;
00038         virtual void draw() = 0;
00039 
00040         virtual bool writeMessage(NetBuffer &buffer) = 0;
00041         virtual bool readMessage(NetBufferReader &reader) = 0;
00042 };
00043 
00044 #endif // __INCLUDE_TargetMovementEntryh_INCLUDE__

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