TargetMovementEntryShips.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_TargetMovementEntryShipsh_INCLUDE__)
00022 #define __INCLUDE_TargetMovementEntryShipsh_INCLUDE__
00023 
00024 #include <common/SplinePath.h>
00025 #include <movement/TargetMovementEntry.h>
00026 #include <target/TargetState.h>
00027 #include <map>
00028 
00029 class TargetMovementEntryShipsOffset : public TargetStateMovement
00030 {
00031 public:
00032         FixedVector offset;
00033 };
00034 
00035 class TargetGroupsGroupEntry;
00036 class TargetMovementEntryShips : public TargetMovementEntry
00037 {
00038 public:
00039         TargetMovementEntryShips();
00040         virtual ~TargetMovementEntryShips();
00041 
00042         // Overridden from TargetMovementEntry
00043         virtual void generate(ScorchedContext &context, 
00044                 RandomGenerator &random, 
00045                 LandscapeMovementType *movementType);
00046         virtual void simulate(ScorchedContext &context, fixed frameTime);
00047         virtual void draw();
00048         virtual bool writeMessage(NetBuffer &buffer);
00049         virtual bool readMessage(NetBufferReader &reader);
00050 
00051 protected:
00052         SplinePath path_;
00053         TargetGroupsGroupEntry *groupEntry_;
00054 };
00055 
00056 #endif // __INCLUDE_TargetMovementEntryShipsh_INCLUDE__

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