TargetGroupsSetEntry.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <landscapemap/TargetGroupsSetEntry.h>
00022 #include <target/Target.h>
00023 #include <common/Defines.h>
00024 
00025 TargetGroupsSetEntry::TargetGroupsSetEntry(const char *name) :
00026         name_(name)
00027 {
00028 }
00029 
00030 TargetGroupsSetEntry::~TargetGroupsSetEntry()
00031 {
00032 }
00033 
00034 void TargetGroupsSetEntry::addObject(TargetGroup *object, bool thin)
00035 {
00036         object->addToGroup(this);
00037         objects_[object->getTarget()->getPlayerId()] = object;
00038 }
00039 
00040 bool TargetGroupsSetEntry::removeObject(TargetGroup *object)
00041 {
00042         object->removeFromGroup(this);
00043         return (objects_.erase(object->getTarget()->getPlayerId()) > 0);
00044 }
00045 
00046 TargetGroup *TargetGroupsSetEntry::getObjectById(unsigned int playerId)
00047 {
00048         std::map<unsigned int, TargetGroup *>::iterator itor =
00049                 objects_.find(playerId);
00050         if (itor == objects_.end()) return 0;
00051         return (*itor).second;
00052 }
00053 
00054 TargetGroup *TargetGroupsSetEntry::getObjectByPos(int position)
00055 {
00056         int pos = position % int(objects_.size());
00057         std::map<unsigned int, TargetGroup *>::iterator itor;
00058         for (itor = objects_.begin();
00059                 itor != objects_.end();
00060                 itor ++, pos--)
00061         {
00062                 if (pos <=0) return (*itor).second;
00063         }
00064         return 0;
00065 }
00066 
00067 bool TargetGroupsSetEntry::hasObject(TargetGroup *object)
00068 {
00069         return (objects_.find(object->getTarget()->getPlayerId()) != objects_.end());
00070 }
00071 
00072 bool TargetGroupsSetEntry::hasObjectById(unsigned int playerId)
00073 {
00074         return (objects_.find(playerId) != objects_.end());
00075 }
00076 
00077 int TargetGroupsSetEntry::getObjectCount()
00078 { 
00079         return (int) objects_.size(); 
00080 }

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