TargetDefinition.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_TargetDefinitionh_INCLUDE__)
00022 #define __INCLUDE_TargetDefinitionh_INCLUDE__
00023 
00024 #include <common/ModelID.h>
00025 #include <common/RandomGenerator.h>
00026 #include <engine/ScorchedContext.h>
00027 #include <placement/PlacementShadowDefinition.h>
00028 #include <placement/PlacementGroupDefinition.h>
00029 
00030 class Target;
00031 class TargetDefinition
00032 {
00033 public:
00034         TargetDefinition();
00035         virtual ~TargetDefinition();
00036 
00037         virtual bool readXML(XMLNode *node, const char *base);
00038         Target *createTarget(unsigned int playerId,
00039                 FixedVector &position,
00040                 FixedVector &velocity,
00041                 ScorchedContext &context,
00042                 RandomGenerator &generator);
00043 
00044         PlacementShadowDefinition &getShadow() { return shadow_; }
00045         PlacementGroupDefinition &getGroups() { return groups_; }
00046 
00047 protected:
00048         fixed life_;
00049         bool boundingsphere_;
00050         bool driveovertodestroy_, flattendestroy_;
00051         bool nocollision_, nodamageburn_, nofalling_;
00052         bool displaydamage_, displayshadow_;
00053         bool displayhardwareshadow_;
00054         bool nofallingdamage_;
00055         LangString name_;
00056         std::string parachute_;
00057         std::string shield_;
00058         FixedVector size_;
00059         fixed modelscale_, modelscalediff_;
00060         fixed modelrotation_, modelbrightness_;
00061         fixed modelrotationsnap_;
00062         fixed border_;
00063         std::string removeaction_;
00064         std::string burnaction_;
00065         ModelID modelId_;
00066         ModelID modelburntId_;
00067         PlacementShadowDefinition shadow_;
00068         PlacementGroupDefinition groups_;
00069 };
00070 
00071 #endif // __INCLUDE_TargetDefinitionh_INCLUDE__

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