TargetDamageCalc.h

Go to the documentation of this file.
00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(AFX_TargetDamageCalc_H__3B055B6D_C8E7_42C7_9D29_FBBFD88457D1__INCLUDED_)
00022 #define AFX_TargetDamageCalc_H__3B055B6D_C8E7_42C7_9D29_FBBFD88457D1__INCLUDED_
00023 
00024 #include <engine/ScorchedContext.h>
00025 #include <common/FixedVector.h>
00026 
00027 class Target;
00028 class Weapon;
00029 class WeaponFireContext;
00030 class TargetDamageCalc
00031 {
00032 public:
00033         static void explosion(ScorchedContext &context,
00034                 Weapon *weapon, WeaponFireContext &weaponContext,
00035                 FixedVector &position, fixed radius,
00036                 fixed damageAmount,
00037                 bool checkFall,
00038                 bool shieldOnlyDamage);
00039         static void damageTarget(ScorchedContext &context,
00040                 Target *target, 
00041                 Weapon *weapon, WeaponFireContext &weaponContext,
00042                 fixed damage,
00043                 bool useShieldDamage, bool checkFall,
00044                 bool shieldOnlyDamage);
00045 
00046 private:
00047         TargetDamageCalc();
00048         virtual ~TargetDamageCalc();
00049 
00050 };
00051 
00052 #endif // !defined(AFX_TargetDamageCalc_H__3B055B6D_C8E7_42C7_9D29_FBBFD88457D1__INCLUDED_)

Generated on Mon Feb 16 15:14:52 2009 for Scorched3D by  doxygen 1.5.3