TargetCamera.cpp File Reference

#include <graph/TargetCamera.h>
#include <client/ScorchedClient.h>
#include <client/ClientState.h>
#include <actions/CameraPositionAction.h>
#include <weapons/AccessoryStore.h>
#include <weapons/WeaponMoveTank.h>
#include <graph/OptionsDisplay.h>
#include <landscapemap/MovementMap.h>
#include <landscape/Landscape.h>
#include <landscapemap/LandscapeMaps.h>
#include <landscapedef/LandscapeDefinition.h>
#include <landscapedef/LandscapeTex.h>
#include <landscapedef/LandscapeDefn.h>
#include <water/Water.h>
#include <engine/ViewPoints.h>
#include <engine/GameState.h>
#include <tankgraph/TankKeyboardControlUtil.h>
#include <tank/TankContainer.h>
#include <tank/TankState.h>
#include <tank/TankPosition.h>
#include <tank/TankAccessories.h>
#include <target/TargetLife.h>
#include <common/ChannelManager.h>
#include <common/Keyboard.h>
#include <common/Logger.h>
#include <common/LoggerI.h>
#include <common/Defines.h>
#include <lang/LangResource.h>
#include <math.h>

Go to the source code of this file.

Variables

static const char * cameraNames []
static const int noCameraNames = sizeof(cameraNames) / sizeof(char *)
static ToolTipcameraToolTips = 0
static const char * cameraDescriptions []
static const int noCameraDescriptions = sizeof(cameraDescriptions) / sizeof(char *)


Variable Documentation

const char* cameraDescriptions[] [static]

Initial value:

 
{
        "Look directly down on the current tank.\n"
        "Tracks the current tanks rotation.",
        "Look from above and behind the current tank.\n"
        "Tracks the current tanks rotation.",
        "Look from directly behind the current tank.\n"
        "Tracks the current tanks rotation.",
        "Look from the current tanks gun turret.\n"
        "Follows any shots the current tank makes.\n"
        "Tracks the current tanks rotation.",
        "Automaticaly tracks any action around the\n"
        "island by moving to view any explosions\n"
        "and deaths.",
        "Look at the left of the current tank.\n"
        "Tracks the current tanks rotation.",
        "Look at the right of the current tank.\n"
        "Tracks the current tanks rotation.",
        "Look at the left of the current tank.\n"
        "Tracks the current tanks rotation.",
        "Look at the right of the current tank.\n"
        "Tracks the current tanks rotation.",
        "Look at the island from afar.",
        "A custom camera position has been made by the\n"
        "user."
}

Definition at line 68 of file TargetCamera.cpp.

const char* cameraNames[] [static]

Initial value:

 
{
        "Top",
        "AboveTank",
        "Tank",
        "Shot",
        "Action",
        "Left",
        "Right",
        "LeftFar",
        "RightFar",
        "Spectator",
        "Free"
}

Definition at line 51 of file TargetCamera.cpp.

Referenced by TargetCamera::getCameraNames().

ToolTip* cameraToolTips = 0 [static]

Definition at line 67 of file TargetCamera.cpp.

const int noCameraDescriptions = sizeof(cameraDescriptions) / sizeof(char *) [static]

Definition at line 94 of file TargetCamera.cpp.

const int noCameraNames = sizeof(cameraNames) / sizeof(char *) [static]

Definition at line 65 of file TargetCamera.cpp.

Referenced by TargetCamera::getNoCameraNames(), and TargetCamera::TargetCamera().


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