TankWeapon.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(AFX_TANKWEAPON_H__CC20069B_6E50_49E0_B735_D739BCBF58A9__INCLUDED_)
00022 #define AFX_TANKWEAPON_H__CC20069B_6E50_49E0_B735_D739BCBF58A9__INCLUDED_
00023 
00024 #include <map>
00025 #include <list>
00026 #include <string>
00027 #include <net/NetBuffer.h>
00028 
00029 class ScorchedContext;
00030 class Tank;
00031 class Accessory;
00032 class TankWeapon  
00033 {
00034 public:
00035         TankWeapon(ScorchedContext &context);
00036         virtual ~TankWeapon();
00037 
00038         void setTank(Tank *tank) { tank_ = tank; }
00039 
00040         void newMatch();
00041         void changed();
00042 
00043         bool setWeapon(Accessory *wp);
00044 
00045         // Change the currently selected weapon
00046         Accessory *getCurrent();
00047         const char *getWeaponString();
00048 
00049 protected:
00050         Accessory *currentWeapon_;
00051         ScorchedContext &context_;
00052         Tank *tank_;
00053 
00054         void setCurrentWeapon(Accessory *wp);
00055 
00056 };
00057 
00058 #endif // !defined(AFX_TANKWEAPON_H__CC20069B_6E50_49E0_B735_D739BCBF58A9__INCLUDED_)

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