TankSay.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <actions/TankSay.h>
00022 #ifndef S3D_SERVER
00023         #include <sprites/TalkRenderer.h>
00024         #include <sprites/ExplosionTextures.h>
00025 #endif
00026 #include <tank/TankContainer.h>
00027 #include <tank/TankPosition.h>
00028 #include <tank/TankAvatar.h>
00029 #include <engine/ScorchedContext.h>
00030 #include <engine/ActionController.h>
00031 #include <common/Defines.h>
00032 #include <common/ChannelManager.h>
00033 
00034 TankSay::TankSay(unsigned int playerId, const LangString &text) :
00035         ActionReferenced("TankSay"),
00036         playerId_(playerId), text_(text)
00037 {
00038 
00039 }
00040 
00041 TankSay::~TankSay()
00042 {
00043 }
00044 
00045 void TankSay::init()
00046 {
00047         Tank *tank = 
00048                 context_->getTankContainer().getTankById(playerId_);
00049         if (tank)
00050         {
00051 #ifndef S3D_SERVER
00052                 if (!context_->getServerMode()) 
00053                 {
00054                         // put a speach bubble over the talking tank
00055                         Vector white(1.0f, 1.0f, 1.0f);
00056                         TalkRenderer *talk = new TalkRenderer(
00057                                 tank->getPosition().getTankTurretPosition().asVector(),
00058                                 white);
00059                         context_->getActionController().addAction(new SpriteAction(talk));
00060 
00061                         ChannelText text("general", text_);
00062                         text.setSrcPlayerId(playerId_);
00063                         ChannelManager::showText(*context_, text);
00064                 }
00065 #endif // #ifndef S3D_SERVER
00066         }
00067 }
00068 
00069 void TankSay::simulate(fixed frameTime, bool &remove)
00070 {
00071         remove = true;
00072         Action::simulate(frameTime, remove);
00073 }

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