TankMovement.h

Go to the documentation of this file.
00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_TankMovementh_INCLUDE__)
00022 #define __INCLUDE_TankMovementh_INCLUDE__
00023 
00024 #include <engine/ActionReferenced.h>
00025 #include <engine/ViewPoints.h>
00026 #include <common/FixedVector.h>
00027 #include <common/Counter.h>
00028 #include <weapons/Weapon.h>
00029 #include <list>
00030 #include <map>
00031 
00032 class VirtualSoundSource;
00033 class WeaponMoveTank;
00034 class Tank;
00035 class TankMovement : public ActionReferenced
00036 {
00037 public:
00038         TankMovement(WeaponFireContext &weaponContext,
00039                 WeaponMoveTank *weapon_,
00040                 int positionX, int positionY);
00041         virtual ~TankMovement();
00042 
00043         virtual void init();
00044         virtual void simulate(fixed frameTime, bool &remove);
00045         virtual std::string getActionDetails();
00046 
00047 protected:
00048         // A list containing smooth positions
00049         struct PositionEntry
00050         {
00051                 PositionEntry(
00052                         int fX, int fY,
00053                         int sX, int sY,
00054                         fixed newx, fixed newy, fixed newa, bool useF) :
00055                 firstX(fX), firstY(fY),
00056                 secondX(sX), secondY(sY),
00057                 x(newx), y(newy), ang(newa), 
00058                 useFuel(useF)
00059                 {}
00060 
00061                 int firstX, firstY;
00062                 int secondX, secondY;
00063 
00064                 fixed x, y;
00065                 fixed ang;
00066                 bool useFuel;
00067         };
00068         WeaponMoveTank *weapon_;
00069         std::list<PositionEntry> expandedPositions_;
00070         fixed timePassed_;
00071         ViewPoints::ViewPoint *vPoint_;
00072         VirtualSoundSource *moveSoundSource_;
00073         Counter smokeCounter_;
00074 
00075         WeaponFireContext weaponContext_;
00076         FixedVector startPosition_;
00077         int positionX_, positionY_;
00078         unsigned int stepCount_;
00079         bool remove_, moving_;
00080 
00081         void moveTank(Tank *tank);
00082         void simulationMove(fixed frameTime);
00083 
00084 };
00085 
00086 #endif

Generated on Mon Feb 16 15:14:48 2009 for Scorched3D by  doxygen 1.5.3