#include <actions/TankMovement.h>#include <actions/TankFalling.h>#include <actions/TankDamage.h>#include <actions/ShotProjectile.h>#include <engine/ScorchedContext.h>#include <engine/ActionController.h>#include <weapons/WeaponMoveTank.h>#include <weapons/AccessoryStore.h>#include <landscapemap/LandscapeMaps.h>#include <landscapedef/LandscapeDefn.h>#include <landscapedef/LandscapeTex.h>#include <landscapemap/MovementMap.h>#include <landscapemap/DeformLandscape.h>#include <landscape/Smoke.h>#include <landscape/Landscape.h>#include <image/ImageStore.h>#include <GLEXT/GLImageModifier.h>#include <sound/Sound.h>#include <land/VisibilityPatchGrid.h>#include <tank/TankContainer.h>#include <tank/TankModelStore.h>#include <tank/TankPosition.h>#include <tank/TankState.h>#include <tank/TankModelContainer.h>#include <tank/TankAccessories.h>#include <target/TargetLife.h>#include <target/TargetState.h>#include <target/TargetSpace.h>#include <common/OptionsScorched.h>#include <common/Defines.h>Go to the source code of this file.
Variables | |
| static const int | NoMovementTransitions = 4 |
const int NoMovementTransitions = 4 [static] |
1.5.3