TankMovement.cpp File Reference

#include <actions/TankMovement.h>
#include <actions/TankFalling.h>
#include <actions/TankDamage.h>
#include <actions/ShotProjectile.h>
#include <engine/ScorchedContext.h>
#include <engine/ActionController.h>
#include <weapons/WeaponMoveTank.h>
#include <weapons/AccessoryStore.h>
#include <landscapemap/LandscapeMaps.h>
#include <landscapedef/LandscapeDefn.h>
#include <landscapedef/LandscapeTex.h>
#include <landscapemap/MovementMap.h>
#include <landscapemap/DeformLandscape.h>
#include <landscape/Smoke.h>
#include <landscape/Landscape.h>
#include <image/ImageStore.h>
#include <GLEXT/GLImageModifier.h>
#include <sound/Sound.h>
#include <land/VisibilityPatchGrid.h>
#include <tank/TankContainer.h>
#include <tank/TankModelStore.h>
#include <tank/TankPosition.h>
#include <tank/TankState.h>
#include <tank/TankModelContainer.h>
#include <tank/TankAccessories.h>
#include <target/TargetLife.h>
#include <target/TargetState.h>
#include <target/TargetSpace.h>
#include <common/OptionsScorched.h>
#include <common/Defines.h>

Go to the source code of this file.

Variables

static const int NoMovementTransitions = 4


Variable Documentation

const int NoMovementTransitions = 4 [static]

Definition at line 55 of file TankMovement.cpp.

Referenced by TankMovement::init().


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