TankModelContainer.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #ifndef _TankModelContainer_h
00022 #define _TankModelContainer_h
00023 
00024 #include <net/NetBuffer.h>
00025 
00026 // The model used for this tank
00027 class ScorchedContext;
00028 class TankType;
00029 class Tank;
00030 class TankModelContainer
00031 {
00032 public:
00033         TankModelContainer(const char *modelName, 
00034                 const char *typeName);
00035         virtual ~TankModelContainer();
00036 
00037         void setTank(Tank *tank) { tank_ = tank; }
00038 
00039         // The name of the model that should be used for this tank
00040         const char *getTankModelName() { return tankModelName_.c_str(); }
00041         const char *getTankOriginalModelName() { return tankOriginalModelName_.c_str(); }
00042         const char *getTankTypeName() { return tankTypeName_.c_str(); }
00043         void setTankModelName(
00044                 const char *modelName, 
00045                 const char *originalModelName,
00046                 const char *typeName);
00047 
00048         // Serialize the modelid
00049     bool writeMessage(NetBuffer &buffer);
00050     bool readMessage(NetBufferReader &reader);
00051 
00052 protected:
00053         Tank *tank_;
00054         std::string tankModelName_; // Model for tank (this is the one the server also has)
00055         std::string tankOriginalModelName_; // The original tank model sent from the client
00056         std::string tankTypeName_;
00057 
00058 };
00059 
00060 #endif // _TankModelContainer_h

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