TankMesh.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(AFX_TANKMESH_H__CB857C65_A22F_4FBC_9344_EFF22F8A4EEA__INCLUDED_)
00022 #define AFX_TANKMESH_H__CB857C65_A22F_4FBC_9344_EFF22F8A4EEA__INCLUDED_
00023 
00024 #include <common/Vector4.h>
00025 #include <graph/ModelRendererMesh.h>
00026 #include <list>
00027 
00028 class TankMesh : public ModelRendererMesh
00029 {
00030 public:
00031         TankMesh(Model &tank);
00032         virtual ~TankMesh();
00033 
00034         void draw(float frame, bool drawS, float *rotMatrix, Vector &position, 
00035                 float fireOffSet, float rotXY, float rotXZ,
00036                 bool absCenter = false, float scale = 1.0f, float fade = 1.0f, 
00037                 bool setState = true);
00038         int getNoTris();
00039 
00040         static void drawSight();
00041 protected:
00042         enum MeshType
00043         {
00044                 eNone,
00045                 eTurret,
00046                 eGun
00047         };
00048 
00049         bool drawS_;
00050         float fireOffSet_;
00051         float scale_;
00052         float rotXY_;
00053         float rotXZ_;
00054         Vector gunOffset_;
00055         Vector turretCenter_;
00056         std::vector<MeshType> meshTypes_;
00057 
00058         virtual void drawMesh(unsigned int m, Mesh *mesh, float currentFrame, bool setState);
00059         void setupTankMesh();
00060 };
00061 
00062 #endif // !defined(AFX_TANKMESH_H__CB857C65_A22F_4FBC_9344_EFF22F8A4EEA__INCLUDED_)

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