TankMenus.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(AFX_TankMenus_H__571BC1CA_BDBC_4F2B_9F83_4AA083520198__INCLUDED_)
00022 #define AFX_TankMenus_H__571BC1CA_BDBC_4F2B_9F83_4AA083520198__INCLUDED_
00023 
00024 #include <GLEXT/GLMenuI.h>
00025 #include <console/ConsoleRule.h>
00026 #include <weapons/Accessory.h>
00027 #include <common/FileLogger.h>
00028 #include <vector>
00029 #include <list>
00030 
00031 class TankMenus
00032 {
00033 public:
00034         TankMenus();
00035         virtual ~TankMenus();
00036 
00037 protected:
00038         FileLogger logger_;
00039 
00040         struct PlayerMenu : public GLMenuI
00041         {
00042                 PlayerMenu();
00043 
00044                 // Inherited from GLMenuI
00045                 virtual void menuSelection(const char* menuName, 
00046                         const int position, GLMenuItem &item);
00047                 virtual bool getEnabled(const char* menuName);
00048         } playerMenu_;  
00049 
00050         struct AccessoryMenu : public GLMenuI
00051         {
00052                 AccessoryMenu();
00053 
00054                 // Inherited from GLMenuI
00055                 virtual void menuSelection(const char* menuName, 
00056                         const int position, GLMenuItem &item);
00057                 virtual bool getMenuItems(const char* menuName, 
00058                         std::list<GLMenuItem> &result);
00059                 virtual bool getEnabled(const char* menuName);
00060         } accessoryMenu_;       
00061 
00062         void showTankDetails();
00063         void showTargetDetails();
00064         void showInventory();
00065         void showTextureDetails();
00066         void resetLandscape();
00067         void clearTracerLines();
00068         void groupInfo();
00069         void logToFile();
00070         void runScriptConsole(std::list<ConsoleRuleValue> list);
00071 
00072 };
00073 
00074 #endif // !defined(AFX_TankMenus_H__571BC1CA_BDBC_4F2B_9F83_4AA083520198__INCLUDED_)

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