TankLib.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_TankLibh_INCLUDE__)
00022 #define __INCLUDE_TankLibh_INCLUDE__
00023 
00024 #include <engine/ScorchedContext.h>
00025 #include <common/FixedVector.h>
00026 #include <list>
00027 
00028 class Tank;
00029 class RandomGenerator;
00030 namespace TankLib
00031 {
00032         bool intersection(ScorchedContext &context,
00033                 FixedVector position, fixed xy, fixed yz, fixed power,
00034                 int dist);
00035         fixed getDistanceToTank(FixedVector &position, Tank *targetTank);
00036         void getTanksSortedByDistance(
00037                 ScorchedContext &context,
00038                 FixedVector &position, 
00039                 std::list<std::pair<fixed, Tank *> > &result,
00040                 unsigned int teams,
00041                 fixed maxDistance = -1);
00042         bool getSniperShotTowardsPosition(ScorchedContext &context,
00043                 FixedVector &position, FixedVector &shootAt, fixed distForSniper, 
00044                 fixed &angleXYDegs, fixed &angleYZDegs, fixed &power,
00045                 bool checkIntersection = false);
00046         void getShotTowardsPosition(
00047                 ScorchedContext &context,
00048                 RandomGenerator &random,
00049                 FixedVector &position, FixedVector &shootAt, 
00050                 fixed &angleXYDegs, fixed &angleYZDegs, fixed &power);
00051         FixedVector &getVelocityVector(fixed xy, fixed yz);
00052         FixedVector &getGunPosition(fixed xy, fixed yz);
00053 };
00054 
00055 
00056 #endif

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