TankKeyboardControl.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <tankgraph/TankKeyboardControl.h>
00022 #include <tankgraph/TankKeyboardControlUtil.h>
00023 #include <tank/TankContainer.h>
00024 #include <tank/TankState.h>
00025 #include <client/ScorchedClient.h>
00026 #include <client/ClientState.h>
00027 #include <common/Defines.h>
00028 
00029 TankKeyboardControl * TankKeyboardControl::instance_ = 0;
00030 
00031 TankKeyboardControl * TankKeyboardControl::instance()
00032 {
00033         if (!instance_)
00034         {
00035                 instance_ = new TankKeyboardControl;
00036         }
00037 
00038         return instance_;
00039 }
00040 
00041 TankKeyboardControl::TankKeyboardControl() :
00042         GameStateI("TankKeyboardControl")
00043 {
00044 
00045 }
00046 
00047 TankKeyboardControl::~TankKeyboardControl()
00048 {
00049 
00050 }
00051 
00052 void TankKeyboardControl::enterState(const unsigned state)
00053 {
00054         if (state == ClientState::StateShot)
00055         {
00056                 Tank *currentTank =
00057                         ScorchedClient::instance()->getTankContainer().getCurrentTank();
00058                 if (currentTank)
00059                 {
00060                         if (currentTank->getState().getState() == TankState::sNormal)
00061                         {
00062                                 TankKeyboardControlUtil::endPlayMove(currentTank);
00063                         }
00064                 }
00065         }
00066 }
00067 
00068 void TankKeyboardControl::keyboardCheck(const unsigned state, float frameTime, 
00069                                                         char *buffer, unsigned int keyState,
00070                                                         KeyboardHistory::HistoryElement *history, int hisCount, 
00071                                                         bool &skipRest)
00072 {
00073         Tank *currentTank =
00074                 ScorchedClient::instance()->getTankContainer().getCurrentTank();
00075         if (currentTank)
00076         {
00077                 if (currentTank->getState().getState() == TankState::sNormal)
00078                 {
00079                         TankKeyboardControlUtil::keyboardCheck(currentTank, state, frameTime,
00080                                 buffer, keyState);
00081                 }
00082         }
00083 }

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