00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 00022 #if !defined(__INCLUDE_TankFiredh_INCLUDE__) 00023 #define __INCLUDE_TankFiredh_INCLUDE__ 00024 00025 #include <engine/ActionReferenced.h> 00026 #include <weapons/Weapon.h> 00027 00028 class TankFired : public ActionReferenced 00029 { 00030 public: 00031 TankFired(unsigned int playerId, 00032 Weapon *weapon, 00033 fixed rotXY, fixed rotYZ); 00034 virtual ~TankFired(); 00035 00036 virtual void init(); 00037 virtual void simulate(fixed frameTime, bool &remove); 00038 virtual std::string getActionDetails(); 00039 00040 protected: 00041 unsigned int playerId_; 00042 Weapon *weapon_; 00043 fixed rotXY_, rotXZ_; 00044 bool firstTime_; 00045 00046 }; 00047 00048 00049 #endif
1.5.3