00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #if !defined(__INCLUDE_TankDefinitionh_INCLUDE__) 00022 #define __INCLUDE_TankDefinitionh_INCLUDE__ 00023 00024 #include <common/ModelID.h> 00025 #include <common/RandomGenerator.h> 00026 #include <engine/ScorchedContext.h> 00027 #include <placement/PlacementShadowDefinition.h> 00028 #include <placement/PlacementGroupDefinition.h> 00029 00030 class Tank; 00031 class TankDefinition 00032 { 00033 public: 00034 TankDefinition(); 00035 virtual ~TankDefinition(); 00036 00037 virtual bool readXML(XMLNode *node, const char *base); 00038 Tank *createTank(unsigned int playerId, 00039 FixedVector &position, 00040 ScorchedContext &context, 00041 RandomGenerator &generator); 00042 00043 FixedVector &getSize() { return size_; } 00044 PlacementShadowDefinition &getShadow() { return shadow_; } 00045 PlacementGroupDefinition &getGroups() { return groups_; } 00046 00047 protected: 00048 fixed life_; 00049 bool boundingsphere_; 00050 bool driveovertodestroy_; 00051 LangString name_; 00052 std::string parachute_; 00053 std::string shield_; 00054 FixedVector size_; 00055 std::string removeaction_; 00056 std::string burnaction_; 00057 PlacementShadowDefinition shadow_; 00058 PlacementGroupDefinition groups_; 00059 00060 int team_; 00061 std::string ai_; 00062 std::string tankmodel_; 00063 00064 }; 00065 00066 #endif // __INCLUDE_TankDefinitionh_INCLUDE__
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