TankDeadContainer.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <tank/TankDeadContainer.h>
00022 #include <tank/TankState.h>
00023 #include <tank/TankScore.h>
00024 #include <tank/TankAccessories.h>
00025 #include <net/NetBuffer.h>
00026 #include <server/ScorchedServer.h>
00027 #include <common/OptionsScorched.h>
00028 #include <common/Logger.h>
00029 
00030 TankDeadContainer::TankDeadContainer() 
00031 {
00032 
00033 }
00034 
00035 TankDeadContainer::~TankDeadContainer()
00036 {
00037 
00038 }
00039 
00040 void TankDeadContainer::addTank(Tank *tank)
00041 {
00042         // Check if we should store residual players
00043         if (!ScorchedServer::instance()->getOptionsGame().getResidualPlayers() ||
00044                 tank->getState().getState() == TankState::sPending ||
00045                 tank->getState().getState() == TankState::sLoading ||
00046                 tank->getState().getState() == TankState::sInitializing ||
00047                 !tank->getUniqueId()[0] ||
00048                 tank->getDestinationId() == 0) return;
00049 
00050         // Find/create buffer
00051         NetBuffer *buffer = 0;
00052         std::map<std::string, NetBuffer *>::iterator finditor =
00053                 deadTanks_.find(tank->getUniqueId());
00054         if (finditor != deadTanks_.end())
00055         {
00056                 buffer = finditor->second;
00057         }
00058         else
00059         {
00060                 buffer = new NetBuffer();
00061         }
00062         buffer->reset();
00063         
00064         // Write to buffer
00065         if (!tank->getAccessories().writeMessage(*buffer, true) ||
00066                 !tank->getScore().writeMessage(*buffer))
00067         {
00068                 Logger::log("ERROR: Failed to update residual player info (write)");
00069                 return;
00070         }
00071 
00072         // Save buffer
00073         deadTanks_[tank->getUniqueId()] = buffer;
00074 }
00075 
00076 bool TankDeadContainer::getTank(Tank *tank)
00077 {
00078         // Get the buffer
00079         std::map<std::string, NetBuffer *>::iterator finditor =
00080                 deadTanks_.find(tank->getUniqueId());
00081         if (finditor == deadTanks_.end()) return false;
00082         NetBuffer *buffer = finditor->second;
00083 
00084         // Read from the buffer
00085         NetBufferReader reader(*buffer);
00086         if (!tank->getAccessories().readMessage(reader) ||
00087                 !tank->getScore().readMessage(reader))
00088         {
00089                 Logger::log("ERROR: Failed to update residual player info (read)");
00090                 return false;
00091         }
00092 
00093         // Don't get credited for the new game stats
00094         tank->getScore().resetTotalEarnedStats();
00095 
00096         // Tidy
00097         delete buffer;
00098         deadTanks_.erase(finditor);
00099 
00100         return true;
00101 }
00102 
00103 void TankDeadContainer::clearTanks()
00104 {
00105         std::map<std::string, NetBuffer *>::iterator itor;
00106         for (itor = deadTanks_.begin();
00107                 itor != deadTanks_.end();
00108                 itor++)
00109         {
00110                 NetBuffer *current = (*itor).second;
00111                 delete current;
00112         }
00113         deadTanks_.clear();
00114 }
00115 

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