TankDamage.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 
00022 #if !defined(__INCLUDE_TankDamageh_INCLUDE__)
00023 #define __INCLUDE_TankDamageh_INCLUDE__
00024 
00025 #include <engine/ActionReferenced.h>
00026 #include <weapons/Weapon.h>
00027 
00028 class TankDamage : public ActionReferenced
00029 {
00030 public:
00031         TankDamage(Weapon *weapon, 
00032                 unsigned int damagedPlayerId, WeaponFireContext &weaponContext,
00033                 fixed damage, bool useShieldDamage, bool checkFall,
00034                 bool shieldOnlyDamage);
00035         virtual ~TankDamage();
00036 
00037         virtual void init();
00038         virtual void simulate(fixed frameTime, bool &remove);
00039         virtual std::string getActionDetails();
00040 
00041 protected:
00042         bool firstTime_;
00043         Weapon *weapon_;
00044         WeaponFireContext weaponContext_;
00045         unsigned int damagedPlayerId_;
00046         fixed damage_;
00047         bool useShieldDamage_, checkFall_, shieldOnlyDamage_;
00048 
00049         void calculateDamage();
00050         void calculateDeath();
00051         void logDeath();
00052 };
00053 
00054 
00055 #endif

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