TankContainer.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(AFX_TANKCONTAINER_H__56AF98E2_E188_45EC_AA25_1865ADBBA3F1__INCLUDED_)
00022 #define AFX_TANKCONTAINER_H__56AF98E2_E188_45EC_AA25_1865ADBBA3F1__INCLUDED_
00023 
00024 #include <map>
00025 #include <tank/Tank.h>
00026 #include <target/TargetContainer.h>
00027 
00028 class TankContainer  
00029 {
00030 public:
00031         TankContainer(TargetContainer &targets);
00032         virtual ~TankContainer();
00033 
00034         void addTank(Tank *tank);
00035         Tank *getCurrentTank();
00036 
00037         unsigned int getCurrentDestinationId() { return destinationId_; }
00038         void setCurrentDestinationId(unsigned int did) { destinationId_ = did; }
00039         unsigned int getCurrentPlayerId() { return playerId_; }
00040         void setCurrentPlayerId(unsigned int pid) { playerId_ = pid; }
00041 
00042         Tank *removeTank(unsigned int playerId);
00043         Tank *getTankById(unsigned int id);
00044         Tank *getTankByName(const LangString &name);
00045         
00046         void clientNewGame();
00047         
00048         void newMatch();
00049         void setAllDead();
00050         void setAllNotReady();
00051         bool allReady();
00052         int aliveCount();
00053         int teamCount();
00054 
00055         int getNoOfTanks();
00056         int getNoOfNonSpectatorTanks();
00057         std::map<unsigned int, Tank *> &getPlayingTanks(); // Players (Human or AI)
00058         std::map<unsigned int, Tank *> &getAllTanks(); // All tanks (inc temp)
00059 
00060 protected:
00061         unsigned int playerId_;
00062         unsigned int destinationId_;
00063         TargetContainer &targets_;
00064         std::map<unsigned int, Tank *> tanks_;
00065 
00066 };
00067 
00068 #endif // !defined(AFX_TANKCONTAINER_H__56AF98E2_E188_45EC_AA25_1865ADBBA3F1__INCLUDED_)

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