00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #if !defined(AFX_TANKCONTAINER_H__56AF98E2_E188_45EC_AA25_1865ADBBA3F1__INCLUDED_) 00022 #define AFX_TANKCONTAINER_H__56AF98E2_E188_45EC_AA25_1865ADBBA3F1__INCLUDED_ 00023 00024 #include <map> 00025 #include <tank/Tank.h> 00026 #include <target/TargetContainer.h> 00027 00028 class TankContainer 00029 { 00030 public: 00031 TankContainer(TargetContainer &targets); 00032 virtual ~TankContainer(); 00033 00034 void addTank(Tank *tank); 00035 Tank *getCurrentTank(); 00036 00037 unsigned int getCurrentDestinationId() { return destinationId_; } 00038 void setCurrentDestinationId(unsigned int did) { destinationId_ = did; } 00039 unsigned int getCurrentPlayerId() { return playerId_; } 00040 void setCurrentPlayerId(unsigned int pid) { playerId_ = pid; } 00041 00042 Tank *removeTank(unsigned int playerId); 00043 Tank *getTankById(unsigned int id); 00044 Tank *getTankByName(const LangString &name); 00045 00046 void clientNewGame(); 00047 00048 void newMatch(); 00049 void setAllDead(); 00050 void setAllNotReady(); 00051 bool allReady(); 00052 int aliveCount(); 00053 int teamCount(); 00054 00055 int getNoOfTanks(); 00056 int getNoOfNonSpectatorTanks(); 00057 std::map<unsigned int, Tank *> &getPlayingTanks(); // Players (Human or AI) 00058 std::map<unsigned int, Tank *> &getAllTanks(); // All tanks (inc temp) 00059 00060 protected: 00061 unsigned int playerId_; 00062 unsigned int destinationId_; 00063 TargetContainer &targets_; 00064 std::map<unsigned int, Tank *> tanks_; 00065 00066 }; 00067 00068 #endif // !defined(AFX_TANKCONTAINER_H__56AF98E2_E188_45EC_AA25_1865ADBBA3F1__INCLUDED_)
1.5.3