TankAvatar.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_TankAvatarh_INCLUDE__)
00022 #define __INCLUDE_TankAvatarh_INCLUDE__
00023 
00024 #include <string>
00025 #include <net/NetBuffer.h>
00026 #include <list>
00027 
00028 class GLTexture;
00029 class TankAvatar
00030 {
00031 public:
00032         TankAvatar();
00033         virtual ~TankAvatar();
00034         
00035         bool writeMessage(NetBuffer &buffer);
00036         bool readMessage(NetBufferReader &reader);
00037 
00038         void clear();
00039         bool loadFromFile(const std::string &fileName);
00040         bool setFromBuffer(const std::string &fileName,
00041                 NetBuffer &buffer,
00042                 bool createTexture = false);
00043 
00044 #ifndef S3D_SERVER
00045         GLTexture *getTexture();
00046 #endif
00047 
00048         const char *getName() { return name_.c_str(); }
00049         NetBuffer &getFile() { return *file_; }
00050         unsigned int getCrc();
00051         
00052 protected:
00053 #ifndef S3D_SERVER
00054         static GLTexture *defaultTexture_;
00055         class AvatarStore
00056         {
00057         public:
00058                 GLTexture *texture_;
00059                 unsigned int crc_;
00060                 std::string name_;
00061         };
00062         static std::list<AvatarStore> storeEntries_;
00063         GLTexture *texture_;
00064 #endif
00065 
00066         NetBuffer *file_;
00067         std::string name_;
00068 };
00069 
00070 #endif // __INCLUDE_TankAvatarh_INCLUDE__

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