TankAutoDefense.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <weapons/AccessoryStore.h>
00022 #include <tank/TankAutoDefense.h>
00023 #include <tank/Tank.h>
00024 #include <tank/TankAccessories.h>
00025 
00026 TankAutoDefense::TankAutoDefense(ScorchedContext &context) :
00027         context_(context),
00028         tank_(0)
00029 {
00030 }
00031 
00032 TankAutoDefense::~TankAutoDefense()
00033 {
00034 }
00035 
00036 void TankAutoDefense::newMatch()
00037 {
00038 }
00039 
00040 void TankAutoDefense::changed()
00041 {
00042 }
00043 
00044 bool TankAutoDefense::haveDefense()
00045 {
00046         std::list<Accessory *> &result =
00047                 tank_->getAccessories().getAllAccessoriesByType(
00048                         AccessoryPart::AccessoryAutoDefense);
00049         return !result.empty();
00050 }

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