00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #if !defined(AFX_TankAI_H__5F21C9C7_0F71_4CCC_ABB9_976CF0A5C5EC__INCLUDED_) 00022 #define AFX_TankAI_H__5F21C9C7_0F71_4CCC_ABB9_976CF0A5C5EC__INCLUDED_ 00023 00024 #include <engine/ScorchedCollisionIds.h> 00025 #include <common/Vector.h> 00026 #include <common/ToolTip.h> 00027 #include <string> 00028 00029 class Weapon; 00030 class XMLNode; 00031 class Tank; 00032 class TankAI 00033 { 00034 public: 00035 TankAI(); 00036 virtual ~TankAI(); 00037 00038 // Instance init 00039 virtual TankAI *createCopy(Tank *tank) = 0; 00040 00041 // Onetime init 00042 virtual bool parseConfig(XMLNode *node); 00043 00044 // Other 00045 virtual const char *getName() { return name_.c_str(); } 00046 virtual const char *getDescription() { return description_.c_str(); } 00047 virtual ToolTip *getToolTip(); 00048 00049 // Notification of actions to perform 00050 virtual void newMatch() = 0; 00051 virtual void newGame() = 0; 00052 virtual void playMove() = 0; 00053 virtual void buyAccessories() = 0; 00054 virtual void autoDefense() = 0; 00055 00056 // Notification of actions happened 00057 virtual void tankHurt(Weapon *weapon, float damage, 00058 unsigned int damaged, unsigned int firer) = 0; 00059 virtual void shotLanded(ScorchedCollisionId collision, 00060 Weapon *weapon, unsigned int firer, 00061 Vector &position) = 0; 00062 00063 // Indicates if this computer ai is available for choice by 00064 // the random tank ai type 00065 virtual bool availableForRandom() { return availableForRandom_; } 00066 virtual bool availableForPlayers() { return availableForPlayers_; } 00067 00068 protected: 00069 std::string name_, description_; 00070 bool availableForRandom_; 00071 bool availableForPlayers_; 00072 ToolTip toolTip_; 00073 00074 }; 00075 00076 #endif // !defined(AFX_TankAI_H__5F21C9C7_0F71_4CCC_ABB9_976CF0A5C5EC__INCLUDED_)
1.5.3