00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #if !defined(__INCLUDE_TankAIWeaponSetsh_INCLUDE__) 00022 #define __INCLUDE_TankAIWeaponSetsh_INCLUDE__ 00023 00024 #include <vector> 00025 #include <map> 00026 #include <string> 00027 00028 class XMLNode; 00029 class Accessory; 00030 class Tank; 00031 class TankAIWeaponSets 00032 { 00033 public: 00034 static TankAIWeaponSets *instance(); 00035 00036 class WeaponSetEntry 00037 { 00038 public: 00039 Accessory *accessory; 00040 int buymin, buymax; 00041 int moneymin, moneymax; 00042 int prioritybuy, priorityuse; 00043 std::string type; 00044 00045 bool parseConfig(XMLNode *node); 00046 bool weaponValid(Tank *tank, bool lastRound); 00047 static bool checkType(const char *type); 00048 }; 00049 00050 class WeaponSet 00051 { 00052 public: 00053 std::string name; 00054 std::vector<WeaponSetEntry> weapons; 00055 00056 bool parseConfig(XMLNode *node); 00057 void buyWeapons(Tank *tank, bool lastRound); 00058 Accessory *getTankAccessoryByType(Tank *tank, const char *type); 00059 }; 00060 00061 WeaponSet *getWeaponSet(const char *name); 00062 00063 protected: 00064 std::map<std::string, WeaponSet> weaponSets_; 00065 bool parseConfig(); 00066 00067 private: 00068 TankAIWeaponSets(); 00069 virtual ~TankAIWeaponSets(); 00070 00071 }; 00072 00073 #endif
1.5.3