TankAIWeaponSets.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_TankAIWeaponSetsh_INCLUDE__)
00022 #define __INCLUDE_TankAIWeaponSetsh_INCLUDE__
00023 
00024 #include <vector>
00025 #include <map>
00026 #include <string>
00027 
00028 class XMLNode;
00029 class Accessory;
00030 class Tank;
00031 class TankAIWeaponSets
00032 {
00033 public:
00034         static TankAIWeaponSets *instance();
00035 
00036         class WeaponSetEntry
00037         {
00038         public:
00039                 Accessory *accessory;
00040                 int buymin, buymax;
00041                 int moneymin, moneymax;
00042                 int prioritybuy, priorityuse;
00043                 std::string type;
00044 
00045                 bool parseConfig(XMLNode *node);
00046                 bool weaponValid(Tank *tank, bool lastRound);
00047                 static bool checkType(const char *type);
00048         };
00049 
00050         class WeaponSet
00051         {
00052         public:
00053                 std::string name;
00054                 std::vector<WeaponSetEntry> weapons;
00055 
00056                 bool parseConfig(XMLNode *node);
00057                 void buyWeapons(Tank *tank, bool lastRound);
00058                 Accessory *getTankAccessoryByType(Tank *tank, const char *type);
00059         };
00060 
00061         WeaponSet *getWeaponSet(const char *name);
00062 
00063 protected:
00064         std::map<std::string, WeaponSet> weaponSets_;
00065         bool parseConfig();
00066 
00067 private:
00068         TankAIWeaponSets();
00069         virtual ~TankAIWeaponSets();
00070 
00071 };
00072 
00073 #endif

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