00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #if !defined(AFX_TankAIStrings_H__C6D1A1B3_EA15_43B7_9232_A90A5D0CF60B__INCLUDED_) 00022 #define AFX_TankAIStrings_H__C6D1A1B3_EA15_43B7_9232_A90A5D0CF60B__INCLUDED_ 00023 00024 #include <common/FileLines.h> 00025 #include <engine/ScorchedContext.h> 00026 00027 class TankAIStrings 00028 { 00029 public: 00030 static TankAIStrings *instance(); 00031 00032 const char *getDeathLine(ScorchedContext &context); 00033 const char *getAttackLine(ScorchedContext &context); 00034 const char *getPlayerName(); 00035 const char *getAIPlayerName(ScorchedContext &context); 00036 00037 protected: 00038 static TankAIStrings *instance_; 00039 FileLines deathLines_; 00040 FileLines attackLines_; 00041 FileLines playerNames_; 00042 FileLines aiPlayerNames_; 00043 00044 private: 00045 TankAIStrings(); 00046 virtual ~TankAIStrings(); 00047 00048 }; 00049 00050 #endif // !defined(AFX_TankAIStrings_H__C6D1A1B3_EA15_43B7_9232_A90A5D0CF60B__INCLUDED_)
1.5.3