TankAIStore.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <XML/XMLFile.h>
00022 #include <common/Defines.h>
00023 #include <tankai/TankAIStore.h>
00024 #include <tankai/TankAICurrent.h>
00025 #include <tankai/TankAIShallow.h>
00026 #include <tankai/TankAIRandom.h>
00027 #include <stdlib.h>
00028 
00029 TankAIStore::TankAIStore()
00030 {
00031 
00032 }
00033 
00034 TankAIStore::~TankAIStore()
00035 {
00036 
00037 }
00038 
00039 void TankAIStore::clearAIs()
00040 {
00041         while (!ais_.empty())
00042         {
00043                 TankAI *ai = ais_.front();
00044                 ais_.pop_front();
00045                 delete ai;
00046         }
00047 }
00048 
00049 bool TankAIStore::loadAIs(bool shallow)
00050 {
00051         // Load key definition file
00052         XMLFile file;
00053         if (!file.readFile(S3D::getDataFile("data/tankais.xml")))
00054         {
00055                 S3D::dialogMessage("TankAIStore", 
00056                                           S3D::formatStringBuffer("Failed to parse \"%s\"\n%s", 
00057                                           "data/tankais.xml",
00058                                           file.getParserError()));
00059                 return false;
00060         }
00061 
00062         // Check file exists
00063         if (!file.getRootNode())
00064         {
00065                 S3D::dialogMessage("TankAIStore",
00066                                           S3D::formatStringBuffer("Failed to find tank ai definition file \"%s\"",
00067                                           "data/tankais.xml"));
00068                 return false;           
00069         }
00070 
00071         // Itterate all of the keys in the file
00072     std::list<XMLNode *>::iterator childrenItor;
00073         std::list<XMLNode *> &children = file.getRootNode()->getChildren();
00074     for (childrenItor = children.begin();
00075                  childrenItor != children.end();
00076                  childrenItor++)
00077     {
00078                 // Parse the ai entry
00079         XMLNode *currentNode = (*childrenItor);
00080                 if (strcmp(currentNode->getName(), "ai"))
00081                 {
00082                         S3D::dialogMessage("TankAIStore",
00083                                                   "Failed to find ai node");
00084                         return false;
00085                 }
00086 
00087                 TankAI *computer = 0;
00088                 if (shallow) computer = new TankAIShallow;
00089                 else computer = new TankAICurrent;
00090                 if (!computer->parseConfig(currentNode))
00091                 {
00092                         return false;
00093                 }
00094 
00095                 addAI(computer);
00096         }
00097 
00098         // Add the random player
00099         {
00100                 TankAIRandom *tankAI = new TankAIRandom;
00101                 bool foundRandom = false;
00102                 std::list<TankAI *>::iterator itor;
00103                 for (itor = ais_.begin();
00104                         itor != ais_.end();
00105                         itor++)
00106                 {
00107                         TankAI *ai = (*itor);
00108                         if (ai->availableForRandom())
00109                         {
00110                                 foundRandom = true;
00111                                 tankAI->addTankAI(ai);
00112                         }
00113                 }
00114                 if (!foundRandom)
00115                 {
00116                         S3D::dialogMessage("TankAIStore",
00117                                                   "No tank ais are marked availableforrandom");
00118                         return false;
00119                 }
00120 
00121                 addAI(tankAI);
00122         }
00123 
00124         return true;
00125 }
00126 
00127 TankAI *TankAIStore::getAIByName(const char *name)
00128 {
00129         // Computers
00130         std::list<TankAI *>::iterator itor;
00131         for (itor = ais_.begin();
00132                 itor != ais_.end();
00133                 itor++)
00134         {
00135                 if (!strcmp((*itor)->getName(), name)) return (*itor);
00136         }
00137 
00138         return 0;
00139 }
00140 
00141 void TankAIStore::addAI(TankAI *ai)
00142 {
00143         ais_.push_back(ai);
00144 }

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