00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #if !defined(AFX_TankAIShallow_H__5F21C9C7_0F71_4CCC_ABB9_976CF0A5C5EC__INCLUDED_) 00022 #define AFX_TankAIShallow_H__5F21C9C7_0F71_4CCC_ABB9_976CF0A5C5EC__INCLUDED_ 00023 00024 #include <tankai/TankAI.h> 00025 00026 class TankAIShallow : public TankAI 00027 { 00028 public: 00029 TankAIShallow(); 00030 virtual ~TankAIShallow(); 00031 00032 virtual TankAI *createCopy(Tank *tank) { return 0; } 00033 00034 virtual void newMatch() {} 00035 virtual void newGame() {} 00036 virtual void playMove() {} 00037 virtual void buyAccessories() {} 00038 virtual void autoDefense() {} 00039 00040 // Notification of actions happened 00041 virtual void tankHurt(Weapon *weapon, float damage, 00042 unsigned int damaged, unsigned int firer) {} 00043 virtual void shotLanded(ScorchedCollisionId collision, 00044 Weapon *weapon, unsigned int firer, 00045 Vector &position) {} 00046 }; 00047 00048 #endif // !defined(AFX_TankAIShallow_H__5F21C9C7_0F71_4CCC_ABB9_976CF0A5C5EC__INCLUDED_)
1.5.3