TankAIRandom.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(AFX_TankAIRandom_H__5F21C9C7_0F71_4CCC_ABB9_976CF0A5C5EC__INCLUDED_)
00022 #define AFX_TankAIRandom_H__5F21C9C7_0F71_4CCC_ABB9_976CF0A5C5EC__INCLUDED_
00023 
00024 #include <tankai/TankAI.h>
00025 #include <vector>
00026 
00027 class TankAIRandom : public TankAI
00028 {
00029 public:
00030         TankAIRandom();
00031         virtual ~TankAIRandom();
00032 
00033         virtual TankAI *createCopy(Tank *tank);
00034 
00035         virtual bool parseConfig(XMLNode *node) { return true; }
00036         void addTankAI(TankAI *ai);
00037 
00038         // Inherited from TankAIRandom
00039         virtual void newMatch() {}
00040         virtual void newGame() {}
00041         virtual void playMove() {}
00042         virtual void buyAccessories() {}
00043         virtual void autoDefense() {}
00044 
00045         // Notification of actions happened
00046         virtual void tankHurt(Weapon *weapon, float damage, 
00047                 unsigned int damaged, unsigned int firer) {}
00048         virtual void shotLanded(ScorchedCollisionId collision,
00049                 Weapon *weapon, unsigned int firer, 
00050                 Vector &position) {}
00051 
00052 protected:
00053         std::vector<TankAI *> ais_;
00054 };
00055 
00056 #endif // !defined(AFX_TankAIRandom_H__5F21C9C7_0F71_4CCC_ABB9_976CF0A5C5EC__INCLUDED_)

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