TankAIRandom.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <tankai/TankAIRandom.h>
00022 #include <stdlib.h>
00023 
00024 TankAIRandom::TankAIRandom()
00025 {
00026         name_ = "Random";
00027         description_ = "A computer controlled player.\n"
00028                 "Chooses a random computer AI from the\nlist of all available types.";
00029 }
00030 
00031 TankAIRandom::~TankAIRandom()
00032 {
00033 }
00034 
00035 TankAI *TankAIRandom::createCopy(Tank *tank)
00036 {
00037         TankAI *result = ais_[rand() % ais_.size()];
00038         return result->createCopy(tank);
00039 }
00040 
00041 void TankAIRandom::addTankAI(TankAI *ai)
00042 {
00043         ais_.push_back(ai);
00044 }

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