00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #include <tankai/TankAIRandom.h> 00022 #include <stdlib.h> 00023 00024 TankAIRandom::TankAIRandom() 00025 { 00026 name_ = "Random"; 00027 description_ = "A computer controlled player.\n" 00028 "Chooses a random computer AI from the\nlist of all available types."; 00029 } 00030 00031 TankAIRandom::~TankAIRandom() 00032 { 00033 } 00034 00035 TankAI *TankAIRandom::createCopy(Tank *tank) 00036 { 00037 TankAI *result = ais_[rand() % ais_.size()]; 00038 return result->createCopy(tank); 00039 } 00040 00041 void TankAIRandom::addTankAI(TankAI *ai) 00042 { 00043 ais_.push_back(ai); 00044 }
1.5.3