TankAINames.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <XML/XMLFile.h>
00022 #include <common/Defines.h>
00023 #include <tankai/TankAINames.h>
00024 #include <stdlib.h>
00025 
00026 TankAINames::TankAINames()
00027 {
00028 
00029 }
00030 
00031 TankAINames::~TankAINames()
00032 {
00033 
00034 }
00035 
00036 bool TankAINames::loadAIs()
00037 {
00038         // Load key definition file
00039         XMLFile file;
00040         if (!file.readFile(S3D::getDataFile("data/tankais.xml")))
00041         {
00042                 S3D::dialogMessage("TankAIStore", 
00043                                           S3D::formatStringBuffer("Failed to parse \"%s\"\n%s", 
00044                                           "data/tankais.xml",
00045                                           file.getParserError()));
00046                 return false;
00047         }
00048 
00049         // Check file exists
00050         if (!file.getRootNode())
00051         {
00052                 S3D::dialogMessage("TankAIStore",
00053                                           S3D::formatStringBuffer("Failed to find tank ai definition file \"%s\"",
00054                                           "data/tankais.xml"));
00055                 return false;           
00056         }
00057 
00058         // Itterate all of the keys in the file
00059     std::list<XMLNode *>::iterator childrenItor;
00060         std::list<XMLNode *> &children = file.getRootNode()->getChildren();
00061     for (childrenItor = children.begin();
00062                  childrenItor != children.end();
00063                  childrenItor++)
00064     {
00065                 // Parse the ai entry
00066         XMLNode *currentNode = (*childrenItor);
00067                 if (strcmp(currentNode->getName(), "ai"))
00068                 {
00069                         S3D::dialogMessage("TankAIStore",
00070                                                   "Failed to find ai node");
00071                         return false;
00072                 }
00073 
00074                 std::string name;
00075                 if (!currentNode->getNamedChild("name", name)) return false;
00076 
00077                 bool availableForPlayers = true;
00078                 currentNode->getNamedChild("availableforplayers", availableForPlayers, false);
00079 
00080                 if (availableForPlayers)
00081                 {
00082                         ais_.push_back(name);
00083                 }
00084         }
00085 
00086         ais_.push_back("Random");
00087         ais_.push_back("Human");
00088 
00089         return true;
00090 }

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