00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #if !defined(AFX_TankAICurrent_H__5F21C9C7_0F71_4CCC_ABB9_976CF0A5C5EC__INCLUDED_) 00022 #define AFX_TankAICurrent_H__5F21C9C7_0F71_4CCC_ABB9_976CF0A5C5EC__INCLUDED_ 00023 00024 #include <tankai/TankAI.h> 00025 #include <tankai/TankAICurrentWeapons.h> 00026 #include <tankai/TankAICurrentDefenses.h> 00027 #include <tankai/TankAICurrentMove.h> 00028 00029 class TankAICurrent : public TankAI 00030 { 00031 public: 00032 TankAICurrent(); 00033 virtual ~TankAICurrent(); 00034 00035 virtual TankAI *createCopy(Tank *tank); 00036 00037 virtual bool parseConfig(XMLNode *node); 00038 00039 // Inherited from TankAI 00040 virtual void newMatch(); 00041 virtual void newGame(); 00042 virtual void playMove(); 00043 virtual void buyAccessories(); 00044 virtual void autoDefense(); 00045 00046 // Notification of actions happened 00047 virtual void tankHurt(Weapon *weapon, float damage, 00048 unsigned int damaged, unsigned int firer); 00049 virtual void shotLanded(ScorchedCollisionId collision, 00050 Weapon *weapon, unsigned int firer, 00051 Vector &position); 00052 00053 protected: 00054 Tank *tank_; 00055 TankAICurrentWeapons wantedWeapons_; 00056 TankAICurrentDefenses defenses_; 00057 TankAICurrentMove move_; 00058 00059 void setTank(Tank *tank); 00060 void resign(); 00061 00062 }; 00063 00064 #endif // !defined(AFX_TankAICurrent_H__5F21C9C7_0F71_4CCC_ABB9_976CF0A5C5EC__INCLUDED_)
1.5.3