TankAICurrentWeapons.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(AFX_TankAICurrentWeapons_H__5F21C9C7_0F71_4CCC_ABB9_976CF0A5C5EC__INCLUDED_)
00022 #define AFX_TankAICurrentWeapons_H__5F21C9C7_0F71_4CCC_ABB9_976CF0A5C5EC__INCLUDED_
00023 
00024 #include <tankai/TankAIWeaponSets.h>
00025 
00026 class TankAICurrentWeapons
00027 {
00028 public:
00029         TankAICurrentWeapons();
00030         virtual ~TankAICurrentWeapons();
00031 
00032         virtual bool parseConfig(XMLNode *node);
00033 
00034         void buyWeapons(Tank *tank, bool lastRound);
00035 
00036         TankAIWeaponSets::WeaponSet *getCurrentWeaponSet();
00037 
00038 protected:
00039         std::vector<TankAIWeaponSets::WeaponSet *> weaponSets_;
00040         TankAIWeaponSets::WeaponSet *currentWeaponSet_;
00041 };
00042 
00043 #endif // !defined(AFX_TankAICurrentWeapons_H__5F21C9C7_0F71_4CCC_ABB9_976CF0A5C5EC__INCLUDED_)

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