00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #include <tankai/TankAICurrentWeapons.h> 00022 #include <server/ServerShotHolder.h> 00023 #include <coms/ComsPlayedMoveMessage.h> 00024 #include <XML/XMLNode.h> 00025 #include <stdlib.h> 00026 00027 TankAICurrentWeapons::TankAICurrentWeapons() : 00028 currentWeaponSet_(0) 00029 { 00030 } 00031 00032 TankAICurrentWeapons::~TankAICurrentWeapons() 00033 { 00034 } 00035 00036 TankAIWeaponSets::WeaponSet *TankAICurrentWeapons::getCurrentWeaponSet() 00037 { 00038 if (!currentWeaponSet_) 00039 { 00040 currentWeaponSet_ = weaponSets_[rand() % weaponSets_.size()]; 00041 } 00042 return currentWeaponSet_; 00043 } 00044 00045 bool TankAICurrentWeapons::parseConfig(XMLNode *node) 00046 { 00047 std::string weaponset; 00048 while (node->getNamedChild("weaponset", weaponset, false)) 00049 { 00050 TankAIWeaponSets::WeaponSet *weaponSet = 00051 TankAIWeaponSets::instance()->getWeaponSet(weaponset.c_str()); 00052 if (!weaponSet) node->returnError( 00053 S3D::formatStringBuffer("Cannot find weapon set \"%s\"", weaponset.c_str())); 00054 weaponSets_.push_back(weaponSet); 00055 } 00056 if (weaponSets_.empty()) 00057 { 00058 return node->returnError("Must define at least one weaponset"); 00059 } 00060 00061 return node->failChildren(); 00062 } 00063 00064 void TankAICurrentWeapons::buyWeapons(Tank *tank, bool lastRound) 00065 { 00066 getCurrentWeaponSet()->buyWeapons(tank, lastRound); 00067 00068 // Finished this buying 00069 ComsPlayedMoveMessage *message = 00070 new ComsPlayedMoveMessage(tank->getPlayerId(), ComsPlayedMoveMessage::eFinishedBuy); 00071 ServerShotHolder::instance()->addShot(tank->getPlayerId(), message); 00072 }
1.5.3