TankAICurrentWeapons.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <tankai/TankAICurrentWeapons.h>
00022 #include <server/ServerShotHolder.h>
00023 #include <coms/ComsPlayedMoveMessage.h>
00024 #include <XML/XMLNode.h>
00025 #include <stdlib.h>
00026 
00027 TankAICurrentWeapons::TankAICurrentWeapons() : 
00028         currentWeaponSet_(0)
00029 {
00030 }
00031 
00032 TankAICurrentWeapons::~TankAICurrentWeapons()
00033 {
00034 }
00035 
00036 TankAIWeaponSets::WeaponSet *TankAICurrentWeapons::getCurrentWeaponSet()
00037 {
00038         if (!currentWeaponSet_)
00039         {
00040                 currentWeaponSet_ = weaponSets_[rand() % weaponSets_.size()];
00041         }
00042         return currentWeaponSet_;
00043 }
00044 
00045 bool TankAICurrentWeapons::parseConfig(XMLNode *node)
00046 {
00047         std::string weaponset;
00048         while (node->getNamedChild("weaponset", weaponset, false))
00049         {
00050                 TankAIWeaponSets::WeaponSet *weaponSet = 
00051                         TankAIWeaponSets::instance()->getWeaponSet(weaponset.c_str());
00052                 if (!weaponSet) node->returnError(
00053                         S3D::formatStringBuffer("Cannot find weapon set \"%s\"", weaponset.c_str()));
00054                 weaponSets_.push_back(weaponSet);
00055         }
00056         if (weaponSets_.empty())
00057         {
00058                 return node->returnError("Must define at least one weaponset");
00059         }
00060 
00061         return node->failChildren();    
00062 }
00063 
00064 void TankAICurrentWeapons::buyWeapons(Tank *tank, bool lastRound)
00065 {
00066         getCurrentWeaponSet()->buyWeapons(tank, lastRound);
00067 
00068         // Finished this buying
00069         ComsPlayedMoveMessage *message = 
00070                 new ComsPlayedMoveMessage(tank->getPlayerId(), ComsPlayedMoveMessage::eFinishedBuy);
00071         ServerShotHolder::instance()->addShot(tank->getPlayerId(), message);
00072 }

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