TankAICurrentTarget.h

Go to the documentation of this file.
00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(AFX_TankAICurrentTarget_H__5F21C9C7_0F71_4CCC_ABB9_976CF0A5C5EC__INCLUDED_)
00022 #define AFX_TankAICurrentTarget_H__5F21C9C7_0F71_4CCC_ABB9_976CF0A5C5EC__INCLUDED_
00023 
00024 #include <list>
00025 #include <map>
00026 
00027 class Target;
00028 class Tank;
00029 class XMLNode;
00030 class TankAICurrentTarget
00031 {
00032 public:
00033         TankAICurrentTarget();
00034         virtual ~TankAICurrentTarget();
00035 
00036         virtual bool parseConfig(XMLNode *node);
00037 
00038         void clear();
00039         void getTargets(Tank *tank, std::list<Tank *> &targets);
00040 
00041         void gaveDamage(Tank *tank, float damage);
00042         void tookDamage(Tank *tank, float damage);
00043         void shotAt(Tank *tank);
00044 
00045         float getTotalDamageTaken();
00046 
00047 protected:
00048         std::map<Tank *, float> damageGiven_;
00049         std::map<Tank *, float> damageTaken_;
00050         std::map<Tank *, float> shotAt_;
00051 
00052         float health_;
00053         float random_;
00054         float score_;
00055         float damagedone_;
00056         float damagetaken_;
00057         float shield_;
00058         float repeat_;
00059         float player_;
00060         float distance_;
00061 
00062         float rankPlayer(std::list<Tank *> &players, Tank *player);
00063         float rankPlayer(std::multimap<float, Tank *> &players, Tank *player);
00064 };
00065 
00066 #endif // !defined(AFX_TankAICurrentTarget_H__5F21C9C7_0F71_4CCC_ABB9_976CF0A5C5EC__INCLUDED_)

Generated on Mon Feb 16 15:14:53 2009 for Scorched3D by  doxygen 1.5.3