00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #if !defined(AFX_TankAICurrentDefenses_H__5F21C9C7_0F71_4CCC_ABB9_976CF0A5C5EC__INCLUDED_) 00022 #define AFX_TankAICurrentDefenses_H__5F21C9C7_0F71_4CCC_ABB9_976CF0A5C5EC__INCLUDED_ 00023 00024 #include <tankai/TankAIWeaponSets.h> 00025 00026 class TankAICurrentDefenses 00027 { 00028 public: 00029 TankAICurrentDefenses(); 00030 virtual ~TankAICurrentDefenses(); 00031 00032 virtual bool parseConfig(XMLNode *node); 00033 00034 void raiseDefenses(Tank *tank); 00035 00036 bool getUseBatteries() { return useBatteries_; } 00037 00038 protected: 00039 bool useParachutes_; 00040 bool useShields_; 00041 bool useBatteries_; 00042 00043 void selectFirstShield(Tank *tank); 00044 void selectFirstParachute(Tank *tank); 00045 void parachutesUpDown(Tank *tank, unsigned int paraId); 00046 void shieldsUpDown(Tank *tank, unsigned int shieldId); 00047 }; 00048 00049 #endif // !defined(AFX_TankAICurrentDefenses_H__5F21C9C7_0F71_4CCC_ABB9_976CF0A5C5EC__INCLUDED_)
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