TankAIAimGuesser.h

Go to the documentation of this file.
00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_TankAIAimGuesserh_INCLUDE__)
00022 #define __INCLUDE_TankAIAimGuesserh_INCLUDE__
00023 
00024 #include <engine/PhysicsParticleObject.h>
00025 
00026 class Tank;
00027 class TankAIAimGuesser : public PhysicsParticleObjectHandler
00028 {
00029 public:
00030         TankAIAimGuesser();
00031         virtual ~TankAIAimGuesser();
00032 
00033         bool guess(Tank *tank, Vector &target, 
00034                 float angleXYDegs, float distance, 
00035                 Vector &actualPosition);
00036 
00037         // PhysicsParticleObjectHandler
00038         virtual void collision(PhysicsParticleObject &position, 
00039                 ScorchedCollisionId collisionId);
00040         virtual void wallCollision(PhysicsParticleObject &position,
00041                 ScorchedCollisionId collisionId);
00042 
00043 protected:
00044         bool collision_;
00045         PhysicsParticleObject currentGuess_;
00046 
00047         void getCurrentGuess(Tank *tank);
00048         void initialShot(Tank *tank, Vector &target);
00049         void refineShot(Tank *tank,
00050                 Vector &currentPos, Vector &wantedPos);
00051 };
00052 
00053 #endif // __INCLUDE_TankAIAimGuesserh_INCLUDE__

Generated on Mon Feb 16 15:14:53 2009 for Scorched3D by  doxygen 1.5.3