#include <set>#include <tankai/TankAIAdder.h>#include <tankai/TankAIStore.h>#include <tankai/TankAIStrings.h>#include <tank/TankColorGenerator.h>#include <tank/TankContainer.h>#include <tank/TankModelStore.h>#include <tank/TankAvatar.h>#include <tank/TankModelContainer.h>#include <tank/TankState.h>#include <server/ServerState.h>#include <coms/ComsAddPlayerMessage.h>#include <coms/ComsMessageSender.h>#include <coms/ComsPlayerStateMessage.h>#include <common/OptionsScorched.h>#include <common/OptionsTransient.h>#include <common/Logger.h>#include <common/StatsLogger.h>#include <common/Defines.h>Go to the source code of this file.
Functions | |
| unsigned int | TankAIAdder::getNextTankId (const char *uniqueId, ScorchedContext &context) |
| unsigned int | TankAIAdder::getNextTargetId (ScorchedContext &context) |
| void | TankAIAdder::addTankAIs (ScorchedServer &context) |
| void | TankAIAdder::addTankAI (ScorchedServer &context, const char *aiName) |
1.5.3