TankAIAdder.cpp File Reference

#include <set>
#include <tankai/TankAIAdder.h>
#include <tankai/TankAIStore.h>
#include <tankai/TankAIStrings.h>
#include <tank/TankColorGenerator.h>
#include <tank/TankContainer.h>
#include <tank/TankModelStore.h>
#include <tank/TankAvatar.h>
#include <tank/TankModelContainer.h>
#include <tank/TankState.h>
#include <server/ServerState.h>
#include <coms/ComsAddPlayerMessage.h>
#include <coms/ComsMessageSender.h>
#include <coms/ComsPlayerStateMessage.h>
#include <common/OptionsScorched.h>
#include <common/OptionsTransient.h>
#include <common/Logger.h>
#include <common/StatsLogger.h>
#include <common/Defines.h>

Go to the source code of this file.

Functions

unsigned int TankAIAdder::getNextTankId (const char *uniqueId, ScorchedContext &context)
unsigned int TankAIAdder::getNextTargetId (ScorchedContext &context)
void TankAIAdder::addTankAIs (ScorchedServer &context)
void TankAIAdder::addTankAI (ScorchedServer &context, const char *aiName)


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