TalkRenderer.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <sprites/TalkRenderer.h>
00022 #include <graph/ParticleEmitter.h>
00023 #include <client/ScorchedClient.h>
00024 
00025 TalkRenderer::TalkRenderer(Vector &position, Vector &color) : 
00026         position_(position), color_(color)
00027 {
00028 }
00029 
00030 TalkRenderer::~TalkRenderer()
00031 {
00032 }
00033 
00034 void TalkRenderer::draw(Action *action)
00035 {
00036 }
00037 
00038 void TalkRenderer::simulate(Action *action, float timepassed, bool &remove)
00039 {
00040         remove = true;
00041         ParticleEmitter emitter;
00042         emitter.setAttributes(
00043                 8.5f, 8.0f, // Life
00044                 0.2f, 0.5f, // Mass
00045                 0.01f, 0.02f, // Friction
00046                 Vector(0.0f, 0.0f, 0.0f), Vector(0.0f, 0.0f, 0.0f), // Velocity
00047                 color_, 1.0f, // StartColor1
00048                 color_, 1.0f, // StartColor2
00049                 color_, 0.0f, // EndColor1
00050                 color_, 0.0f, // EndColor2
00051                 2.0f, 2.0f, 2.0f, 2.0f, // Start Size
00052                 2.0f, 2.0f, 2.0f, 2.0f, // EndSize
00053                 Vector(0.0f, 0.0f, 0.0f), // Gravity
00054                 false,
00055                 false);
00056 
00057         position_[2] += 10.0f;
00058         emitter.emitTalk(position_,
00059                 ScorchedClient::instance()->getParticleEngine());
00060 }

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