00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #if !defined(__INCLUDE_Sunh_INCLUDE__) 00022 #define __INCLUDE_Sunh_INCLUDE__ 00023 00024 #include <GLEXT/GLState.h> 00025 #include <GLEXT/GLTexture.h> 00026 #include <common/Vector.h> 00027 00028 class Sun 00029 { 00030 public: 00031 Sun(); 00032 virtual ~Sun(); 00033 00034 void draw(); 00035 void setLightPosition(bool light0 = false); 00036 void setPosition(float sunRotXY, float sunRotYZ); 00037 void generate(); 00038 00039 Vector &getPosition() { return position_; } 00040 00041 protected: 00042 Vector position_; 00043 GLTexture texture_; 00044 }; 00045 00046 #endif
1.5.3