SplinePath.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_SplinePathh_INCLUDE__)
00022 #define __INCLUDE_SplinePathh_INCLUDE__
00023 
00024 #include <common/FixedVector.h>
00025 #include <vector>
00026 
00027 class SplinePath
00028 {
00029 public:
00030         SplinePath();
00031         virtual ~SplinePath();
00032 
00033         void generate(
00034                 std::vector<FixedVector> &inPoints, 
00035                 int resolution = 200,
00036                 int polynomials = 3,
00037                 fixed pointsPerSecond = 5);
00038 
00039         void draw();
00040         void simulate(fixed frameTime);
00041         void getPathAttrs(FixedVector &position, FixedVector &direction);
00042 
00043         fixed getPathTime() { return pathTime_; }
00044         void setPathTime(fixed pathTime) { pathTime_ = pathTime; }
00045 
00046         std::vector<FixedVector> &getControlPoints() { return controlPoints_; }
00047         std::vector<FixedVector> &getPathPoints() { return pathPoints_; }
00048 
00049 protected:
00050         std::vector<FixedVector> controlPoints_;
00051         std::vector<FixedVector> pathPoints_;
00052         fixed pathTime_;
00053         fixed pointsPerSecond_;
00054 };
00055 
00056 #endif // __INCLUDE_SplinePathh_INCLUDE__

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