00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #if !defined(AFX_SphereActionRenderer_H__53C71D24_C1E9_41C2_8757_FF947E1B4425__INCLUDED_) 00022 #define AFX_SphereActionRenderer_H__53C71D24_C1E9_41C2_8757_FF947E1B4425__INCLUDED_ 00023 00024 #include <engine/Action.h> 00025 #include <common/Vector.h> 00026 00027 class SphereActionRenderer : public ActionRenderer 00028 { 00029 public: 00030 SphereActionRenderer(Vector &position, float size); 00031 virtual ~SphereActionRenderer(); 00032 00033 virtual void simulate(Action *action, float timepassed, bool &remove); 00034 virtual void draw(Action *action); 00035 00036 protected: 00037 Vector position_; 00038 float frameTime_; 00039 float size_; 00040 00041 }; 00042 00043 #endif // !defined(AFX_SphereActionRenderer_H__53C71D24_C1E9_41C2_8757_FF947E1B4425__INCLUDED_)
1.5.3