00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 00022 #if !defined(__INCLUDE_SpeedChangeh_INCLUDE__) 00023 #define __INCLUDE_SpeedChangeh_INCLUDE__ 00024 00025 #include <engine/GameStateI.h> 00026 #include <common/Clock.h> 00027 #include <common/fixed.h> 00028 00029 class SpeedChange : public GameStateI 00030 { 00031 public: 00032 static SpeedChange *instance(); 00033 00034 void resetSpeed(); 00035 00036 virtual void draw(const unsigned state); 00037 virtual void simulate(const unsigned state, float simTime); 00038 virtual void keyboardCheck(const unsigned state, float frameTime, 00039 char *buffer, unsigned int keyState, 00040 KeyboardHistory::HistoryElement *history, int hisCount, 00041 bool &skipRest); 00042 00043 protected: 00044 static SpeedChange *instance_; 00045 void setSpeed(fixed speed); 00046 Clock frameClock_; 00047 00048 private: 00049 SpeedChange(); 00050 virtual ~SpeedChange(); 00051 }; 00052 00053 00054 #endif
1.5.3