Sound.h File Reference

#include <map>
#include <vector>
#include <string>
#include <engine/GameStateI.h>
#include <sound/VirtualSoundSource.h>
#include <sound/SoundBuffer.h>
#include <sound/SoundListener.h>
#include <sound/SoundSource.h>
#include <console/ConsoleRule.h>

Go to the source code of this file.

Classes

class  Sound

Defines

#define CACHE_SOUND(var, filename)   static SoundBuffer* var = Sound::instance()->fetchOrCreateBuffer(filename);


Define Documentation

#define CACHE_SOUND ( var,
filename   )     static SoundBuffer* var = Sound::instance()->fetchOrCreateBuffer(filename);

Definition at line 34 of file Sound.h.

Referenced by GLWChannelView::channelText(), MainCamera::SaveScreen::draw(), Water::explosion(), TankKeyboardControlUtil::moveLeftRight(), TankKeyboardControlUtil::movePower(), TankKeyboardControlUtil::moveUpDown(), ClientStartGameHandler::processMessage(), and Wall::wallHit().


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