#include <map>#include <vector>#include <string>#include <engine/GameStateI.h>#include <sound/VirtualSoundSource.h>#include <sound/SoundBuffer.h>#include <sound/SoundListener.h>#include <sound/SoundSource.h>#include <console/ConsoleRule.h>Go to the source code of this file.
Classes | |
| class | Sound |
Defines | |
| #define | CACHE_SOUND(var, filename) static SoundBuffer* var = Sound::instance()->fetchOrCreateBuffer(filename); |
| #define CACHE_SOUND | ( | var, | |||
| filename | ) | static SoundBuffer* var = Sound::instance()->fetchOrCreateBuffer(filename); |
Definition at line 34 of file Sound.h.
Referenced by GLWChannelView::channelText(), MainCamera::SaveScreen::draw(), Water::explosion(), TankKeyboardControlUtil::moveLeftRight(), TankKeyboardControlUtil::movePower(), TankKeyboardControlUtil::moveUpDown(), ClientStartGameHandler::processMessage(), and Wall::wallHit().
1.5.3