Sound.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #ifndef _SOUND_H_
00022 #define _SOUND_H_
00023 
00024 #include <map>
00025 #include <vector>
00026 #include <string>
00027 #include <engine/GameStateI.h>
00028 #include <sound/VirtualSoundSource.h>
00029 #include <sound/SoundBuffer.h>
00030 #include <sound/SoundListener.h>
00031 #include <sound/SoundSource.h>
00032 #include <console/ConsoleRule.h>
00033 
00034 #define CACHE_SOUND(var, filename)                                                                              \
00035                 static SoundBuffer* var = Sound::instance()->fetchOrCreateBuffer(filename);
00036 
00037 class PlayingSoundSource;
00038 class Sound : public GameStateI
00039 {
00040 public:
00041         static Sound *instance();
00042 
00043         bool init(int channels);
00044         bool getInit() { return init_; }
00045         void destroy();
00046 
00047         void showSoundBuffers();
00048         void soundPlay(std::vector<ConsoleRuleValue> &values);
00049 
00050         SoundBuffer *fetchOrCreateBuffer(const std::string &filename);
00051         SoundListener *getDefaultListener();
00052         
00053         void addManaged(VirtualSoundSource *source);
00054         void addPlaying(VirtualSoundSource *source);
00055         void removePlaying(VirtualSoundSource *source);
00056 
00057         void simulate(const unsigned state, float simTime);
00058         int getAvailableChannels();
00059         int getPlayingChannels();
00060 
00061 protected:
00062         static Sound *instance_;
00063         typedef std::map<std::string, SoundBuffer *> BufferMap;
00064         typedef std::vector<SoundSource *> SourceList;
00065         typedef std::vector<VirtualSoundSource *> VirtualSourceList;
00066         typedef std::vector<PlayingSoundSource *> PlayingSourceList;
00067 
00068         float totalTime_;
00069         BufferMap bufferMap_;
00070         SourceList totalSources_;
00071         SourceList availableSources_;
00072         SoundListener listener_;
00073         VirtualSourceList managedSources_;
00074         PlayingSourceList playingSources_;
00075         bool init_;
00076 
00077         void updateSources();
00078         SoundBuffer *createBuffer(char *fileName);
00079 
00080 private:
00081         Sound();
00082         virtual ~Sound();
00083 
00084 };
00085 
00086 #endif /* _SOUND_H_ */

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