00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #ifndef _SOUND_H_ 00022 #define _SOUND_H_ 00023 00024 #include <map> 00025 #include <vector> 00026 #include <string> 00027 #include <engine/GameStateI.h> 00028 #include <sound/VirtualSoundSource.h> 00029 #include <sound/SoundBuffer.h> 00030 #include <sound/SoundListener.h> 00031 #include <sound/SoundSource.h> 00032 #include <console/ConsoleRule.h> 00033 00034 #define CACHE_SOUND(var, filename) \ 00035 static SoundBuffer* var = Sound::instance()->fetchOrCreateBuffer(filename); 00036 00037 class PlayingSoundSource; 00038 class Sound : public GameStateI 00039 { 00040 public: 00041 static Sound *instance(); 00042 00043 bool init(int channels); 00044 bool getInit() { return init_; } 00045 void destroy(); 00046 00047 void showSoundBuffers(); 00048 void soundPlay(std::vector<ConsoleRuleValue> &values); 00049 00050 SoundBuffer *fetchOrCreateBuffer(const std::string &filename); 00051 SoundListener *getDefaultListener(); 00052 00053 void addManaged(VirtualSoundSource *source); 00054 void addPlaying(VirtualSoundSource *source); 00055 void removePlaying(VirtualSoundSource *source); 00056 00057 void simulate(const unsigned state, float simTime); 00058 int getAvailableChannels(); 00059 int getPlayingChannels(); 00060 00061 protected: 00062 static Sound *instance_; 00063 typedef std::map<std::string, SoundBuffer *> BufferMap; 00064 typedef std::vector<SoundSource *> SourceList; 00065 typedef std::vector<VirtualSoundSource *> VirtualSourceList; 00066 typedef std::vector<PlayingSoundSource *> PlayingSourceList; 00067 00068 float totalTime_; 00069 BufferMap bufferMap_; 00070 SourceList totalSources_; 00071 SourceList availableSources_; 00072 SoundListener listener_; 00073 VirtualSourceList managedSources_; 00074 PlayingSourceList playingSources_; 00075 bool init_; 00076 00077 void updateSources(); 00078 SoundBuffer *createBuffer(char *fileName); 00079 00080 private: 00081 Sound(); 00082 virtual ~Sound(); 00083 00084 }; 00085 00086 #endif /* _SOUND_H_ */
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