SoundUtils.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <sound/SoundUtils.h>
00022 #include <sound/Sound.h>
00023 
00024 void SoundUtils::playRelativeSound(unsigned int priority, 
00025         SoundBuffer *buffer)
00026 {
00027         VirtualSoundSource *source = new VirtualSoundSource(priority, false, true);
00028         source->setRelative();
00029         source->play(buffer);
00030 }
00031 
00032 void SoundUtils::playAbsoluteSound(unsigned int priority, 
00033         SoundBuffer *buffer, Vector &position)
00034 {
00035         VirtualSoundSource *source = new VirtualSoundSource(priority, false, true);
00036         source->setPosition(position);
00037         source->play(buffer);
00038 }

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