00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #include <sound/SoundUtils.h> 00022 #include <sound/Sound.h> 00023 00024 void SoundUtils::playRelativeSound(unsigned int priority, 00025 SoundBuffer *buffer) 00026 { 00027 VirtualSoundSource *source = new VirtualSoundSource(priority, false, true); 00028 source->setRelative(); 00029 source->play(buffer); 00030 } 00031 00032 void SoundUtils::playAbsoluteSound(unsigned int priority, 00033 SoundBuffer *buffer, Vector &position) 00034 { 00035 VirtualSoundSource *source = new VirtualSoundSource(priority, false, true); 00036 source->setPosition(position); 00037 source->play(buffer); 00038 }
1.5.3