SoundSource.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_SoundSourceh_INCLUDE__)
00022 #define __INCLUDE_SoundSourceh_INCLUDE__
00023 
00024 #include <common/Vector.h>
00025 
00026 class Sound;
00027 class SoundBuffer;
00028 class SoundBufferSourceInstance;
00029 class SoundSource
00030 {
00031 public:
00032         virtual ~SoundSource();
00033 
00034         void play(SoundBuffer *buffer, bool repeat = false);
00035         void simulate(bool repeat = false);
00036         void stop();
00037 
00038         bool getPlaying();
00039 
00040         void setRelative(bool relative);
00041         void setPosition(Vector &position);
00042         void setVelocity(Vector &velocity);
00043         void setReferenceDistance(float refDist);
00044         void setRolloff(float rolloff);
00045         void setGain(float gain);
00046 
00047 protected:
00048         friend class Sound;
00049         unsigned int source_;
00050         SoundBufferSourceInstance *buffer_;
00051 
00052         SoundSource();
00053 
00054         bool create();
00055         void destroy();
00056 };
00057 
00058 #endif // __INCLUDE_SoundSourceh_INCLUDE__

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