00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #ifndef _SOUNDBUFFER_H_ 00022 #define _SOUNDBUFFER_H_ 00023 00024 #include <string> 00025 00026 class SoundBufferSourceInstance 00027 { 00028 public: 00029 SoundBufferSourceInstance(unsigned int source); 00030 virtual ~SoundBufferSourceInstance(); 00031 00032 virtual void play(bool loop) = 0; 00033 virtual void stop() = 0; 00034 virtual void simulate(bool loop) = 0; 00035 00036 protected: 00037 unsigned int source_; 00038 }; 00039 00040 class SoundBuffer 00041 { 00042 public: 00043 SoundBuffer(const char *fileName); 00044 virtual ~SoundBuffer(); 00045 00046 virtual SoundBufferSourceInstance *createSourceInstance(unsigned int source) = 0; 00047 const char *getFileName() { return fileName_.c_str(); } 00048 00049 protected: 00050 std::string fileName_; 00051 }; 00052 00053 #endif /* _SOUNDBUFFER_H_ */
1.5.3